Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game

The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG that explores the franchise’s apocalyptic setting. The project was revealed, with a crowdfunding campaign planned to begin in the spring of 2026.

"This project will bring the series' unique suspense, tactical intensity, and memorable setting to the table, providing fans a new way to experience The Division through immersive storytelling and player-driven missions," states an official release.

Initial offerings will include a starter set, essential manuals, a Game Master screen, figurines, and several premium versions.

Delving Into The Division's Apocalyptic World

In this setting, a lethal pathogen known as Green Poison was released in NYC, plunging the United States into turmoil. As the pandemic escalates, society crumbles and violent factions emerge, turning the city into a warzone. To preserve law and order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the agents come in.

Work on the RPG has been in progress for about three years, and it is confirmed to be finished. The upcoming Kickstarter campaign will function as a preorder system to reach a wider market, particularly in North America. Manufacturing is slated to begin immediately following the campaign, with shipping projected for later in 2026.

An Innovative Gameplay Mechanic: The GRIS System

A preview at the system confirms it uses 10-sided dice predominantly through its new GRIS system, promoting a fast-paced and tactical style. Players leverage skills or traits to assemble small dice pools, usually between one and five d10s.

  • Instead of adding results together, players choose a single “result die” from the group.
  • This die is then compared against a target difficulty.
  • Rolling a natural 10 grants additional bonuses, such as extra damage or boosted support.

Combat Emphasize Tactical Placement and Awareness

Fights stress placement and situational awareness, mirroring the video games. Elements like cover, height advantage, or line of sight directly influence success chances. This mechanic seems built to reward coordination and smart positioning instead of raw numbers.

A Novel Wound Mechanic

The way health is tracked adds a interesting narrative layer. Operatives have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the size of their dice pool.

  1. At critical condition, an operative is downed, but they’re not unconscious.
  2. They can still crawl and perform restricted acts, simulating the last stand common to video game shooters.
  3. Any agent in this state must consult a trauma table, risking lingering conditions like trauma or mobility-impairing wounds.

An Introductory Adventure

A publicly available Quickstart Guide will be released in the near future. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this mission, players lead the search for a missing medical team and work to stop an assault by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be unveiled near the Kickstarter start date.

Wesley Morse
Wesley Morse

Maya Chen is a tech journalist and AI researcher with over a decade of experience covering emerging technologies and their impact on society.